Monday, January 25, 2010

Effective Email Marketing For Your Business

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iContact has an easy to use interface and over 300 professionally-designed email templates. The application allows you to track the opens and clickthroughs on your emails, add a sign-up form to your web site, segment your list, and manage your subscribers.

They take care of managing bounces and unsubscribes for you. They also take care of making sure your message gets to the inbox of your recipients through their ISP relations, feedback loops, and whitelist status. If you are currently running into deliverability issues with your existing newsletter sending method, iContact will be very helpful and ensure inbox delivery of your messages.

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If you feel hunger, try lizard feet

Saturday, January 02, 2010

Bad Day

You ever had one of those days that starts out amazingly bad, and progressively spirals into some whole other dimension of Worse? This is today. I hope what ever higher power is responsible is enjoying itself.

Sunday, December 27, 2009

BookFace and the Ghost of Things Yet to Come

A couple of days ago my brother set up a Facebook fan page, after we had a discussion about the current state of internet privacy (which actually started with my housemate -- who is a model -- prior to Christmas). I just wanted to thank everyone who's been supporting it and rest assured that it will be paying off (hopefully) in the (very near) future! I've put a little teaser below...

I've had a book approved with a couple of good friends of mine and we're all really excited by it! We're just waiting now to see if it can be slotted appropriately into a publishing schedule, which'll decide whether it's a mini-series or a one-shot, but we've got our fingers well and truly crossed for the mini-series. Either way, it's been approved by all parties involved (and with amazing speed) and it's just that last little bit!

I've also got some things brewing that should make Turtle fans (particularly the ones who dug the Image comic run) and horror fans pretty happy...

I really hope everyone has had a great Christmas, or whatever holiday it is you celebrate this time of year, and all the best for the new year!

Also, here's something slightly controversial for you all -- I saw "Avatar" in 3D at IMAX and to be honest, I wasn't impressed. I knew I wouldn't be, but I hoped I was. It was enjoyable, it looked nice, but it felt like "Aliens" meets "Ferngully" and the script was sorely lacking in true substance. I also believe the 3D technology was severely under utilized. Sure the depth of field was nice with the 3D, but the eye works in such a way that so much more could have been done and made it a truly superior and memorable 3D experience.

That said, I've seen "Zombieland" three times now. I love this movie!


One final thing! I'm going to be starting a stint on Melbourne radio every Saturday evening on a show called "Positive Contact". As we said in the pitch -- "it's music you can make the toaster dance to!" It'll be broadcasting live on SYN907 fm, and hopefully we'll be able to podcast the bugger, too!

Wednesday, December 16, 2009

A New Review

Yesterday, I received an email asking me how I would feel about hosting a review for my final Tales of the TMNT comic (#64). I'm always keen to hear what people have to say, be it positive or negative, so I responded saying "I'd love to"!

What I didn't expect was such a well written column. I want to thank John (CJJ) for the review and for getting in touch.


Scattered Thoughts: Tales of the TMNT #64 (“The Burning Man”)

A Review by CJJ

If you’re a hardcore TMNT fan, then it is highly likely that you’re familiar with the writing of Tristan Jones, who was responsible for coming up with several of the storylines used in Tales of the TMNT Volume Two. Jones, who participates on a semi-regular basis at the Technodrome Forums, one of the largest growing TMNT fan communities online, has accomplished several notable feats as a writer for Mirage—most notably, the introduction of Hunter Mason into the Mirage canon in issue #56. Hun is one of my own personal favorite TMNT villains of all time, and I was just as stoked over Hun’s appearance in Tales #56 as I was when Karai finally got her own action figure. Hun, as you, the reader, should know, was originally a TMNT cartoon character, and Jones (Tristan, not Casey) handled him extremely well in issue #56. He has since appeared in Tales in #59, which also introduces Lauren Stanton, a character who seems most likely to have been based off of Judith Hoag’s portrayal of April O’ Neil in the first TMNT movie, which hit the big screen in 1990.

While these are both amazing issues, I am writing this review to praise Tristan’s most recent feat, Tales of the TMNT #64, “The Burning Man.” Initially, I was not all that excited about this issue—the buy-out still had some of us quite confused and/or bummed, nor did I have the means to pick it up immediately after it came out. So I read “The Burning Man” the same day I read “Donatello: The Brain Thief” Parts 3 and 4. I also picked up yet another reprint of TMNT Vol.1 Issue 1, which I have read more times than I can count. I picked up four TMNT books in one visit to the comic book store, and of the four, “The Burning Man” was what made the trip worth it.

It seems to me that, for the most part, Paul Harmon’s visuals are most appropriate to Tristan’s writing style, but I actually think that Lawson was a better choice with respect to this particular issue. Usually Tristan’s TMNT stories are serious and dark with little humor/comic relief. This issue is particularly interesting because it deviates from Tristan’s usual projects in a number of ways. Instead of an extremely serious story illustrated by either Harmon or Ponce, we have what is a somewhat light-hearted story illustrated by Jim Lawson. Lawson’s style has changed and evolved significantly over the years, and while Lawson’s style can indeed work for serious, darker stories (“Sons of the Silent Age” by Stephen Murphy comes to mind), it is hard to imagine what this issue would look like illustrated by Harmon or Ponce. While both are extremely talented artists (Ponce’s visuals made #61 the great issue that it is, just as Harmon’s visuals did for #’s 56 and 59), I don’t think either of their styles would have been appropriate to a story such as this one. This story is enough like an acid trip as it is.

For those of you who have tried to write TMNT stories of your own (for fun, of course), you may have noticed that Michelangelo is EXTREMELY hard to write. I have no idea why this is. Michelangelo’s complexity as a character is one of the universe’s greatest paradoxes. Raphael, Leonardo, and Donatello are all relatively easy to write in comparison. Since these characters are archetypes, none of them should be all that difficult to write. Definitely not the case. Especially with regards to Michelangelo.

I think part of this story’s appeal is seeing Michelangelo in a situation that demands a certain amount of maturity that he may very well lack, and Jones presents us with an interesting internal struggle. Michelangelo went from being everyone’s favorite turtle back in the ’80s and ‘90s to being considered an annoying little shit by many fans. This is for the most part due to the way he has been portrayed in the more recent cartoon series and most recent TMNT movie. In “The Burning Man,” Michelangelo makes an earnest attempt to recruit the reader to his way of thinking in regards to the events that have transpired over the course of the crazy week he has just lived. He is frustrated with Leonardo, who seems to be acting more as a means of validating his own ego (Michelangelo even goes so far as to compare him to Raph, which is actually a very good observation), and criticizes Donatello’s communication equipment, which “never works when we need it to.” All the turtles have tendencies towards psychological vulnerability; I guess that’s what happens when you grow up in a sewer. This issue would do just as well if titled “The Blame Game,” since this story seems to be less about the burning man as a threat and more about the turtles’ inability to work as a team at whatever age they are in this particular story.

What really impressed me about this story was its complexity. You really have to read between the lines. I’ve read this issue three times now, and I notice something new/have some great new realization about Michelangelo or the turtles every time I read it. Michelangelo seems extremely aware of the reputation he has built over the years, and seems to be attempting to make a counter-argument in his own favor before the 25th Anniversary runs out. He makes a decent attempt, but I also feel that most fans will be apt to question his sincerity on the basis of his own theatricality. He caricatures Leonardo as the stereotypical ego-driven vigilante type to the point that the caricature itself must be questioned. He also tells several small white lies over the course of the narrative, but goes on to rectify them immediately, almost as if we might find out he’s lying and no longer trust his narration, or as if he doesn’t want to manipulate the one person whose respect he might actually be able to gain—the reader’s.

It is always a relief to come across as writer as versatile and competent as Tristan Jones, and this reader can only hope that he receives more TMNT work in the future, which assumes that Viacom will do something remotely serious and/or geared to an older audience with the turtles. It will be a pity if this story arc meets the same fate as Murphy’s “Forever War” (it will also be ironic, considering that Tales of the TMNT Vol. 2 is ending after issue #70; since the Archie TMNT series ended after issue #72).

Tuesday, December 08, 2009

The Time Has (Unfortunately) Come

Life's a bitch sometimes, and you gotta do what you gotta do. I am selling my copy of TMNT Vol.1 #1. All the info is here: http://tinyurl.com/ycebv2r

Yes. Today is a sad day.

Saturday, November 28, 2009

TMNT #64 Review Round-up

Well, I knew this one would probably be the most divisive when it came to the reviews, but Tales of the TMNT #64 -- my last Ninja Turtles comic (with Mirage at least) -- has hit the comic stores around the world and reviews have finally started hitting the web.

I was most interested in seeing how this one flew, as it's substantially different to all my other stories so far. A good friend of mine, and fellow TMNT writer Will Tupper told me it was my best book out of the lot(as have a few other people), which I was really pleased to hear, as I probably had the most fun writing this one and was worried I may have had TOO much fun along the way.

Anyway, here are the first lots of reviews.

The best place for all TMNT news - GoGreenMachine.org.

Mark Pellegrini's TMNT and Comic Review blog.

Mechanistic Moth's Comic Review journal.

Walt Kneeland, of ComiXtreme.com's review.


WednesdayInReview's Ian Perez's review.

Hopefully there'll be more, be they good or bad.

Thursday, November 19, 2009

Untold Tales of the TMNT: Eye of the Dragon

Okay, so my last issue of Tales of the TMNT hit the shelves yesterday at all the good comic shops, and I couldn't be happier.

...

....

Okay, that's a lie, I'd be happier if it weren't my last, but who knows what the future brings, right? Anyway, now that the issue is out, I'm going to post the last of the stories I was asked to put forward to Mirage, should Tales have continued beyond #70. I've already posted the other three, so check them out, and the reason I held back on this one was because it dealt with the events of #64, and I couldn't really post it without spoiling certain elements of that story. So, now that the book is out there, go and get it, read it, and then check this out, but ONLY read this if you've read #64, because there are some massive spoilers in this story.

Without further ado, here is...

“Tales of the Teenage Mutant Ninja Turtles” Story Proposal

Eyes of a Dragon

This story takes place not too long after Tales of the TMNT #64 (“The Burning Man”), and is a sequel of sorts to that issue. We will again delve into Chinese mythology, this time drawing on the popular myth of the Jiangshi (or kiang-shih) -- the hopping corpse, along with other forms of Chinese mysticism, but we cannot forget the trademark TMNT action and humor. This story will also touch on a number of threads begun in some of my previous stories, such as the ambiguous Chinese crimelord Li Xiao Yao and his rivalry with the renegade Shredder loyalists, and continue lightly tracking Hun’s movements throughout the underworld.

We open with Leo spying on a gathering of Shredder loyalists, apparently the same ones responsible for unleashing the Burning Man in #64, stealing what appears to be a piece of a statue from a shipping container. Suddenly, a new group of warriors burst into the place. The Foot put up a decent fight, but there doesn’t seem to be any stopping the warriors. Even mortal wounds fail to put them down. They are Jiangshi, but Leo doesn’t know this yet. He witnesses them slaughter of the Foot cell, and take the statue piece but when he tries to follow, he finds that the Jiangshi warriors have vanished.

Leonardo returns to April’s apartment and fills Donatello in on what has occurred and the two try to come up with an explanation for the warriors. Don (half) jokingly reasons that they could be Karai’s men on PCP or even super-zombies.

As they joke, someone knocks on the door. Don checks the new closed circuit micro surveillance system he installed in the building and sees an ancient looking Chinese man on the other side of April’s door. Leo and Don try to shake him off, but the old man is persistent and tells them that he followed Leonardo (Leonardo is shocked -- we all know how skilled he is) and that he must speak with them urgently, begging for their help.

The let the old man in and he tells them that both the Foot Clan and the Jiangshi are racing to collect the “Eyes of the Dragon”, three gemstones that, when placed in a statue of an ancient dragon, will unleash a power that could prove devastating if harnessed by the wrong people. Don backs up what the old man is saying, having read something about all this when he was researching the Burning Man curse (in Tales #64). The old man believes that one of the eyes is being held in a sarcophagus that is being transported from New York to Boston via train, but warns them that if the Foot or the Jiangshi try to steal the gem, they will unleash the eye’s guardian, an ancient dragon warrior. Don also knows about these. There were supposedly three of them and that their swords carried a great power, or something along those lines. The old man tells them that this is correct, and that the dragon warriors can only be truly defeated if their swords are destroyed. The old man says that if the Foot and the Jiangshi both knew about the statue piece from earlier, then they will certainly know about the eye being on the train. It is just a matter of who gets to it first. Leo and Don agree that neither should be allowed to obtain the stone and agree to help the old man retrieve it.

We cut to later, where all four Turtles have met up at the train yards. They witness the Foot Elite with the metal arm (from #59 and #36) commanding some men as they board a train. Logic dictating that that’s their train, they sneak aboard. The train leaves and the Turtles try to make their way as quietly as possible to the carriage containing the sarcophagus. One of the turtles discovers that a Foot Mystic is leading this particular group.

Before long, the Jiangshi appear, and the Turtles’ stealth mission goes to the fan. The Foot and the Jianshi start ripping into each other, and the mystic starts using magic to fight off the Jiangshi. The Turtles, of course, find themselves involved and reveal themselves. The Jiangshi don’t care, but the Foot Mystic becomes worried and commands two Elite to hold off the Turtles and the Jiangshi while he gets the Eye. Leo tries to stop him, but it is too late – by the time he reaches the carriage with the sarcophagus, the Mystic has the eye, and something else is happening… something is materialising inside the sarcophagus.

The Mystic tries to escape, but both the Jiangshi and the Turtles prevent this from happening, and all three groups suddenly find themselves confronted by a Dragon Warrior. It’s almost like a Chinese samurai – elaborate armour with intricate and horrifying designs etched into it. The Jiangshi attack the warrior, but it cuts them down easily, and this time they don’t get back up either. The Foot escape, and those who can’t are forced to fight.

What follows is an intense fight where this one dragon warrior manages to seemingly defeat all who oppose it, and as Leonardo now has the gemstone, it comes for him like the Terminator! Raph tries to take it down, but it tosses him aside. Mikey slams on the emergency brake, which puts the Dragon warrior off-balance and Leo takes this opportunity to strike. He turns the Dragon warrior’s sword on itself and defeats the beast with its own blade.

We cut back to NYC where the Leonardo returns the gemstone to the old man from earlier in his shop. We see him place it in a stone box where it shall be safely kept, and Leo leaves…

…however! Once Leo is gone, we cut to an epilogue, where the old man takes the gem to Li Xiao Yao – the "villain" from #64 – and we discover that the Turtles were actually doing the dirty work for Yao, and that the Jiangshi were also his minions, but he knew that the Dragon Warrior would be able to slay them. He tricked the Turtles into going as a back-up, knowing that if one of them could defeat the Burning Man (from #64) then they would be capable of defeating the Dragon Warrior. We end on that rather sinister note!

Wednesday, November 18, 2009

The Good with the Bad

I'm about to have a very unappealing day involving a two hour trip to a place I don't really like all that much to do something I don't particularly want to do in what I'm hearing is going to be 40 degree (Celsius) heat, but two cool (one ridiculously, the other pretty) things were also brought to my attention this morning.

The first, my final TMNT comic is going to be in stores. If you can't get your hands on it, let me know and I'll see what I can sort out. There's a new review for it up as well, which can be found my clicking right about... here!

WARNING: There are a couple of pretty epic spoilers, so if you want, just skip down to the review bit!

Secondly, and this is the ridiculously cool thing in my mind: REEF, my favorite band of all time, are finally getting back together to play some gigs after breaking up in 2003! Anyone want to donate me some cash so I can see them...? ;)

Wednesday, November 11, 2009

Untold Tales of the TMNT: Biohazard

Here's another:

Tales of the Teenage Mutant Ninja Turtles Story Proposal

“BIOHAZARD”

Quick notes:
The aim of this story, at its core, is to shed some light on the nature of the chemical compound that mutated the turtles into what they are today. I’m going to be reaching right back to the early days of the comics in this one, but also keeping it fresh and in line with the more urban, street level stories currently being told in Tales.
This story again features Hun, along with criminal “ally” King Cobra as the masterminds of this piece, but the core antagonist is something not yet seen in the comics (or the cartoons… at least, not as horrifyingly as I envision here!). Over the course of this tragic story, we will gradually learn more and more about the nature of the mutation the Turtles underwent, and the substance that changed them. It’s a horror-action story, with a touch romance and a twist of intrigue…

We open to find that Hun has been sending Purple Dragons into the sewers in search of the Turtles’ old lairs, based on information he recently received from “The Network” (I’ve included The Network in another story, but obviously this is something we would need to discuss the presence of. The alternative in this situation would be Lin, the Shredder loyalist who freed Hun in the first place)

Until recently, they were unable to turn anything up, but as we learn in the opening sequence, the Purple Dragons have discovered the Turtles’ original lair.
Devastated by the initial wave of Mouser attacks, and further rocked by all that has happened to the city over the past few years, the Dragons fear they won’t find anything of use in the caved in abode. That’s until one of them finds a locked, beaten box containing the remains of the T.C.R.I. canister that transformed the Turtles and their master years before.

King Cobra recognizes the T.C.R.I. initials from the news coverage of the bizarre incident that took place when the Turtles returned from D’hoonib, and is intrigued by the connection between the company and the Turtles. He demands the canister be analyzed, and this is essentially where our story really takes off.
After having crooked forensic workers analyze the canister, they discover trace elements of the mutagenic compound inside the remains of the canister. Both Hun and King Cobra are intrigued and have the compound be synthesized (maybe an NYU hostage situation?).

A test batch is produced and Hun cruelly uses one of his own lackeys as an unwilling test subject. Now, this is where things start to get interesting. The Turtles and Splinter gained human biological traits through their mutation, but when a human is exposed to a similar substance the effects are horrendous.
The ganger becomes a horrendous monster. The first stage of the mutation sees him become a fleshy distortion of his former self, as though several changes were trying to occur at once inside the ganger’s body but none work in conjunction with the other. It’s almost Lovecraftian, or like Francis Bacon colliding with H.R. Giger.

The girlfriend of the ganger, also a Purple Dragon is horrified, and although once an enemy of the Turtles goes in search of them for their help. Hun just assumes she doesn’t have the stomach for it and laughs at her as she runs away.

They try to subdue the monster for containment, but its mutation continues and it proves too strong for any of them. It breaks free. Hun initially starts commanding his men go after it, but King Cobra nonchalantly tells him to let it go. “The cops can deal with it… or the freaks!” and points out that the discovery they have made today is far more important…

The girlfriend of the ganger (let’s call her Megan for now) manages to get in touch with the Michelangelo, who contacts Raph and Don (Leo is momentarily unreachable), and she fills them in on what has happened. Leo then contacts the others and tells them that they’d better get to where he is ASAP.

They find Leo with Miller on a rooftop overlooking an alleyway near a meatpacking warehouse. Down on the street, the cops have cordoned off the alley. Media and general public have started gathering to see what’s going on. Deep inside the alleyway, the constantly mutating creature appears to be in some sort of catatonic state, having fed on raw meat from the warehouse. It looks different, but it’s definitely him.

The Turtles advise Miller to keep his men away from it, but someone taking photographs gets too close and agitates the creature, sending it on another rampage. It seems to be perpetually hungry, consuming what and who it can, and the constant state of mutation seems to be tearing it apart. The Turtles track it and try to come up with a way of beating it (of course, they try things the dirty way to begin with, but the creature brushes them aside with ease).

Don hypothesizes that the biology of the human involved might not be “chemically clean” at the time of the mutation, and the off-balanced body chemistry may be accelerating the mutagen’s affect on the human physiology. Donatello reasons that the chemical waste from the transmat experiments might have contained biological waste from when the Utroms began developing “skins” for their exosuits, hence their particular mutations. The human biological elements in the waste would normally cause animals to start adopting humanoid characteristics, as seen with the Turtles, Splinter and Leatherhead, but there’s no telling what it would do to a human, and there’s no telling what OTHER batches of waste might do, because the balance of radioactive transmat waste and human biological waste would have to be EXACTLY right. Here we see what happens when a human is exposed, but Don says that it might not even be exact, as he knows that Hun and King Cobra have “copied” the chemical compound.
Don tells Miller that he needs some form of coagulant, as it may be the only way to slow the creature down.

The Turtles realize they’re going to have to stall the creature as long as they can, keep it occupied and away from the public. The creature continues to get larger and more dangerous, and eventually Miller gets back with the coagulants. They try loading them into a tranquilizer and administering it that way, but the effected area isn’t large enough, and they need the creature to ingest them. Eventually, Megan tries to reach whatever is left of her boyfriend inside the monster, but there is nothing left. The momentary pause allows them to take this opportunity to force feed the creature the coagulants and it starts to slow down. We can see it as the blood starts to slow down and thicken, killing the creature from the inside. Megan is distraught that she ultimately had a hand in killing her loved one, but Leo offers her a different perspective, telling her that the evil ones here are the people that did this to her, she helped release him.

Miller helps get the Turtles and Megan away from a gathering public, but in the final scene, a large convoy of ominous black vans arrives on the scene and government agents converge on the body of the creature… could these be the same agents that took the body of Razorback at the end of #61?

First Last Review!


GoGreenMachine.org has posted the first review of Tales of the TMNT #64!

Check it out here ---> OBAMA-RAMA!

I have no idea why I just wrote/thought that, but I like it.

Monday, November 09, 2009

The End

This here's a preview for Tales of the TMNT #64. My last story with Mirage. It's amazing to look at, but there's a touch of sadness in reading it knowing it's the last. It's in stores VERY soon!

Friday, November 06, 2009

Untold Tales of the TMNT: My Enemy's Enemy

Here's another Tale that was planned to come after May next year, but unfortunately with the buyout deal in place, won't see production. Hopefully whoever decides to pick up the Turtles comic license might allow me to rework it somehow to fit in with whatever they decide to do with the Turtles (if anyone does of course). Anyway, here's it is...

“TALES OF THE TMNT” STORY PROPOSAL

“MY ENEMY’S ENEMY”

by Tristan Jones

This issue is a bit twisty, and the pitch itself may seem dense, but the story, while keeping in line with the “done-in-one” style of Tales, involves a number of elements from past issues. We’ve got Tang Amaya from Ross May’s #22, along with elements from #36, #56, #59, #64 and the other stories I have pitched this time around (provided they make it through of course). The essential focus of the story revolves around the legacy of the Shredder, and we will see how different groups, both good and evil, are affected by it. At the end of #64, we meet the XXXXX of XXXXXXXXX XXXXXXX XXXXXXXX XX XXXXXXXXX XXX XXXXXXXX of the Foot Clan and XXXXXXX the XXXXXXX of the Shredder. Now the first stage of their collective plan is about to go into motion…

Based on intelligence gathered, the XXXXX takes a closer look at Tang Amaya, the mysterious kunoichi who wears the Shredder’s glove. Lin, the supposed ex-Foot ninja who freed Hun and led the assault on Precinct 5 in Tales #36 tells them basically who Tang Amaya is. She was a contingency plan, a sick game started by the Shredder -- Tang Amaya is Tang Shen’s sister, who Saki had brainwashed into believing that Hamato Yoshi was responsible for Tang’s death. She was a toy of the Shredder’s and one of her best assassins while he was alive, but now that Saki is dead, she claims to be the rightful heir to his mantle and persists in hunting down the Turtles for their link to Yoshi. Lin reveals the existence of Splinter to the other XXXXX XXXXXXX at this point too.

One of the other XXXXX XXXXXXX points out that Amaya’s group was last reported in an area currently held by an African-American gang. Photos are then passed around of an ancient Japanese symbol written in a specific Foot code that has been appearing throughout New York in various places, like graffiti. Lin tells them it’s a challenge code, Amaya’s trying to draw the Turtles out. From this they figure out where she will be and when. The Turtles haven’t been responding because simply because Amaya has been targeting the wrong areas (now that the Turtles have split up).

We crossfade this to a scene across town, where Leo, Donatello and Mike are all gathered. Miller is discussing the same thing with the Turtles (the challenge symbol). Miller can’t make heads or tails of it, and hasn’t been able to take it down the usual areas because of the corruption in the police force, so he thought he’d bring it straight to the Turtles hoping they might. Mike suggests they take a photo of it using a camera-phone and send it to April (who is at the farmhouse with Casey, Shadow and Splinter) to ask Splinter about it. He replies, telling them what Lin told the XXXXX.
Miller is in a bind, he has to be careful about who he tells about this, but Mike knows. Lauren Stanton (the female journalist from #59). They get in touch with her to send feelers out to figure out where she might be hiding. Stanton tells them to give her a couple of days.

We cut to later, where Lin and her group of Shredder loyalists confront Amaya and deliver an ultimatum. She can either join the rest of the loyalists or perish. Amaya laughs at them, but Lin just smiles and commands her group to leave, knowing full well what is coming to the naïve girl. Zooming out, we find that Stanton herself is up in a nearby building using surveillance equipment, spying on the meeting, but there is another person there, in the shadows, smoking a cigarette. This is the man from WAY back in Volume 1, #4 who was spying on the Turtles in April’s apartment. Stanton slips the man some money and heads out to warn the Turtles of what is coming. However, as she leaves, the shadow man also calls an associate… King Cobra!

We cut to King Cobra’s club, where he and Hun are planning their next move. Cobra tells Hun that his informant has found Amaya (but neglected to tell him about Lin being at the meeting). Here in the club we also get our fist glimpse at Touch and Go (as this story would be set just before the Touch & Go story). The criminals gather up their men and head out. The time has come, this is the beginning of the eradication of the Foot Clan (or so they think).

We cut back to the Turtles, who are also planning how they will confront Amaya. When they last fought, Amaya threatened the Turtles that Hamato Yoshi would pay for his crimes. They are determined to find out what she is talking about, but must tread lightly. They are also determined to find out what they can about Lin, and her involvement (or potential animosity). They agree that they will wait until the next challenge is issued and move from there.

Cut to later. Leo pounces on one of Amaya’s ninjas, and tells the lackey that they will meet her that night.

Later, we see the Turtles arriving at the meeting place where Amaya waits. They agree to split up and scope the place out before doing anything. Leo and Don meet up and discuss their options. They contact Raph but can’t get through to Mike. The time comes and Leo and Don go (Raph will keep lookout) in to meet with Amaya. Here we learn of Amaya’s brainwashing by the Shredder. How she is really Shen’s sister, and how the Shredder made her believe that Hamato Yoshi was responsible for her sister’s death. Leo tries to reason with her, but a fight breaks out. During the fight Raph tells Don that someone is coming, and before anyone realizes what is going on, Mike (unconscious) is thrown through the doors to the warehouse. The Purple Dragons, King Cobra’s gang AND Lin’s Shredder Loyalists (in civilian gear, making their true allegiances inconspicuous) storm in, Hun laughing at what a pathetic fight Mikey put up.

It’s chaos, Leo and Don don’t know what to do or who to fight, but Raph drops in and goes for Hun. Hun throws the Turtle off and commands his men to kill the Foot Clansmen. All of Amaya’s men and Amaya herself rush into the fray. Don goes to help Mikey, and Raph fights anyone he can.
Leo finds himself fighting alongside Amaya as he continues to try and reason with her. He manages to slowly convince her, but just as it looks like she’s about to realize Hun grabs her and tears off her arm wearing the Shredder’s gauntlet. The fight suddenly comes to an end. Amaya falls to the ground, and Leo comes to her aide. Don has Mikey and Raph has been badly wounded by King Cobra. Hun throws the gauntlet to the ground and laughs at them before leaving. King Cobra tells his men to kill the Turtles and the remaining Foot Ninjas, but the Turtles manage to escape with Amaya.

We end with the villains victorious (for once), but the Turtles are more determined than ever to take down these vicious gangs and the secretive Shredder Loyalists. And it looks as though they may have just earned a new ally, providing Amaya pulls through. On the final page, Lin returns to the warehouse alone, and retrieves the Shredder’s gauntlet.

Monday, November 02, 2009

Interviewness!


A couple of weeks ago, I did an interview with Alec Berry, who runs what is easily one of the coolest podcasts online (and I'm not just saying that, I was made aware of this blog a while ago and have loved it from way back). It's a little behind the times (the interview itself) because it was done about a week before the news of the Viacom / Nickelodeon buyout occurred, but I love how it came out, and I hate hearing myself back on anything.

Give it a listen: here

Also, I just saw the Japanese move "Kairo", known in the West as "The Pulse". Did this make sense to anyone? Did it even scare anyone? I know the US remakes tend to dumb things down, but I think I'm going to need to watch it to see what they made of it...

Monday, October 26, 2009

Tales #64 Sneaker!


For all you folks coming over from Newsarama, I do realise that my blog is somewhat lacking in any sort of interesting content for you to gander at immediately, so here's a preview of my final TMNT comic with Mirage.

It's a significant change of pace from my previous stories, but is still 100% in line with everything I've done before. You just might not be able to tell from what I'm about to show you.

The art is by long-time TMNT artist Jim Lawson, and I'm thrilled, really thrilled with the work he's done on this. It jumps around all over the place and Jim's done a fantastic job of jumping around with it!

What's next?

With my last TMNT comic due this November (through Mirage at least), I've been looking in all sorts of new directions to keep writing. I've been speaking with local publisher Gestalt about the possibilities of having my first creator owned book published through them, and things are looking good. I posted a bit of a teaser a while back if people can find it! ;)

I'm also working on a pitch with one of the Transformers crew over at IDW that I'm really excited about (and it has nothing to do with Transformers either), and am waiting to hear back on a little something that's sitting at Disney at the moment. I've touched base with a couple of editors here and there to see if there's any chance of work on some other licensed books, but we'll see how that goes. Right now, my priorities are "Tyrant Earth" and the first of the aforementioned pitches. And paying rent.

Oh, I'm also overhauling all my "Tobin's Spirit Guide" artwork! I'll have updates on all that soon!

Saturday, October 24, 2009

Untold Tales of the TMNT: Touch and Go.

I know there are people curious out there, and given the news of the Viacom buyout, I think it's safe to say that these stories unfortunately won't see the light of day. Dan Berger had started lining them up as a possibility beyond May, provided no decision was reached regarding publishing roughly a month ago... Anyway, here's the first. I'll post the other 3 shortly...

This story is set shortly after Tales #64, just a bit after Volume 2. Hun is looking to retake the New York underworld and has joined a cabal of the most powerful criminals currently at large. They all have the same goal – eradicate the Turtles, eradicate the Foot, but not everyone trusts the other. This story shifts focus on to King Cobra, a villain introduced in Tales #59, who appears again in #64, with the intention of not only expanding his character, but also introducing a couple of cool new characters and will finish with a real sucker-punch development for Hun that I think will really leave readers hungry for more…

We open shortly after the ********************* concluded #64. King Cobra has gone back to his base of operations at “The Snake Pit” in Harlem (See #59). He and his bent, but also extremely good lawyer are going through some files. He doesn’t trust any of the other cabal members and is digging up as much dirt and personal information as he can on them in case things go bad, and it looks like his lawyer has struck gold: Hun has a 13 year old niece in witness protection.

King Cobra heads down to a private, seedier area of the club, where two girls are dancing on a podium for the lurid entertainment of lowlifes and criminals seeking refuge in the club. He calls the two girls aside, telling them he needs them for something very important. It is here that we find out that these girls are Amie Cortier and Anya Desír -- two of the world’s most dangerous assassins, and the team known more commonly as Touch and Go.

We jump cut to another part of NYC. The subway. It’s late night, and the trains are relatively empty outside of a few people here and there. Lauren Stanton (the main character from Tales #59) is sitting in a corner of the carriage with what appears to be two bums. The bums are actually Mike and Raph, on their way to Leo’s home in the sewers with Stanton, who they are bringing up to speed on things since her involvement with them in #59.
At one stop, three cops get on at one door, and a small group of men and women at one further down the carriage. But something is wrong… the two groups seem to be casting signalling glances at each other.

Both groups seem to swoop on a young girl seated by herself. The young girl struggles, and the Turtles (in disguise) move in to protect her. During this fight, the humans recognise the Turtles for what they really are, and Raph then realises that they are a part of the renegade Shredder Loyalists that were responsible for the events of Tales #36 and the release of Hun. Midway through the fight, the power goes out and the train comes to a screeching halt. The little girl runs for it, but just as she gets to the door to the next carriage, the power comes back on, and standing right in front of her is Go.
Not trusting of anyone, Hun’s niece runs back, and the Foot try to grab her. Touch comes through the door at the far end of the carriage, and both girls launch into an attack against the Foot. After a brief fight on the train, the Turtles stall Touch and Go long enough to allow Hun’s niece enough time to escape. The turtles aren’t quite sure what to make of Touch and Go, given that this is the first time they’ve encountered them, and that they just kicked the shit out of the Foot goons.

Touch and Go both disengage from the fight and seemingly retreat. Mikey is enamoured with the girls, but Raph seems agitated. The turtles grab Lauren and they jump off the train, continuing towards Leo’s lair on foot.

They arrive at Leo’s home, filling him in on what occurred earlier. They get in touch with Donatello (who is at April’s currently vacant apartment, guarding the place after the “Hun” incident), who uses the new computer set up there to gain access to the NYC Surveillance Project and find out which way the girl(s) went.

Miller tries to contact him (the cops have been called about what happened on the train). The group decides to meet up and discuss what’s going on. Raph, Mike and Lauren all explain to Miller and Leo exactly what happened. Leo is concerned mainly about the involvement of the Foot and Touch and Go, but Miller is concerned about the little girl most, as he knows who she is. All he tells them is that they need to find her, that she’s under witness protection because of Hun.

We cut back to the girl. She’s arriving at her home, her foster parents are pissed at her being late. We drop a few little hints about who this girl might be, but nothing explicit yet. Suddenly, Touch and Go strike! They kill the foster parents, but before they can get away with the young girl, Leo, Raph and Mike bust in, taking everyone by surprise. The apartment is trashed as the Turtles collide with Touch and Go, and Miller and Stanton catch Hun’s niece as she tries to escape the building.

During the fight, Touch and Go reveal their true potential, and the Turtles are barely able to keep up. Again Touch and Go disengage from the Turtles and resume their pursuit of the little girl. The Turtles follow.

New York traffic prevents Stanton and Miller from getting too far, and Touch and Go catch up. Things look grim as the two assassins get the better of Miller, but the Turtles do show up in time. Leo figures out how their power works and the Turtles start fighting smart. They divide the girls and overpower them, forcing them into a retreat.

The Turtles manage to save the day, but it is decided that Hun’s niece isn’t safe. They know the Foot are after her, and they believe Touch and Go could be working for anyone, so they decide to send her to stay with Casey and April for a while down at the farmhouse in Northampton. It is during this scene that Miller reveals who the little girl is (this will be the big reveal to the readers).

Thursday, October 22, 2009

(Not The) End of the World

I'm sure everyone's aware of what's going on, so I'm not going to prattle on about the TMNT sale. All I have to say on the matter is that I really do wish everyone at Mirage the very best for the future, and that I look forward to seeing where the Turtles go from here. I'd be lying if I said I wasn't disappointed, because there were some things in place before the deal went ahead that I was genuinely excited about (the continuation of the Hun/King Cobra gang war saga on a monthly schedule), but that said, hopefully whoever picks up the ball will see fit to have me on board (you people out there need to support me on that one! Bug the shit out of whoever gets it!! ;) ).

Ultimately I think the sale's a great thing for the TMNT, and I can't see why, for the life of me, fans are getting so beat up about all this. This is what people have wanted for so long, and now all I'm seeing is negativity.

Anyway, life goes on. I'm still working on my own books, and I have two prospective gigs lined up at IDW that I'm hoping pan out, because they both revolve around the only thing that means more to me personally than the Turtles. I'm eagerly awaiting word back from Disney on another, and Andres and I are still working on Tyrant Earth. I also have my own project, which I finally decided to call "Caught in the Rain", slowly coming together too.

What else is happening? My mother is being forced to pay rent she can't afford on a house she bought (hence why she can't afford rent) two months ago because the vendor and real estate agents are shit rags, so my mother and brother are at risk of being homeless unless these dicks get their act. If I could fit them in at my place I would, but with two housemates in a unit that barely holds the three of us (four if you count one's girlfriend) it makes things a little hard.

Oh, my brother also landed a job at Walt Disney World starting July 17 next year! He'll be over there working in the park and hotel for 6 months. Kinda cool! Hopefully, I'll be able to visit him around NYCC next year!

One last thing, Armageddon Expo was held here in Melbourne last weekend. Met Greg Rucka and Bill Sienkiewics, along with Peter David, who were all fantastic, and I got to speak with Greg at length about the ins and outs of the comic industry at the moment. Really great guy! His Gotham Central run is one of my favourite books of all time! I also got another Venkman sketch for the slowly growing collection (at the moment it's just this one and one by Terry Dodson I got at SDCC), this one is by "Chamba" from Udon's Street Fighter comics -- another local dude!

Check it!

Saturday, October 17, 2009

Various

I've just polished off a big, solid brekky and am about to head back to my mother's place. Got a pretty mass day ahead, but I'm looking forward to it.

Mum's getting ready to move out of the family home of 25 years and into a new place at the end of November, so she's hired a big, 4m bin to dump all the Unnecessaries into.

After that I'm heading back in to the Armageddon Expo, to attend a panel being hosted by Greg Rucka and Peter David on writing comics, which is something I'm looking forward to.
I'll also be hanging out with the dudes I consider my best mates (one of whom was caught in an extremely unfortunate car accident on his way to the show yesterday).

Later I've got dinner with my old man out here in Carlton. Between all that, Mirage Universe and Caught in the Rain!

Wednesday, October 14, 2009

This Week

It's been a pretty draining week, physically and emotionally. My parents came out of mediation today but I'm not 100% sure what decisions were reached. My legs are caning from the change in running patterns. Still haven't been able to summon up any work outside of the comics (or inside for that matter), but I have a couple of pitches sitting in pretty nice places that I'm hoping work out for the best!

Been doing tonnes of research lately. Dinosaur evolution, deep sea biology, the Earth, and sifting through all the Mirage Turtles books, making notes for the upcoming Universe guidebook. I hope people dig it... Jake (Black) and Murphy have already done a heap of work on it. Kinda neat to have my first kinda real editing gig... kinda!

Picked up my comics for this week too. Here's what I had in:

Deadpool #900

Deadpool #900 johnson variant

Web of Spider-Man #1

Web of Spider-Man #1 Zombie variant

Batgirl #3

Batman #691

Blackest Night Batman #3

Detective Comics Annual #11

Wednesday, October 07, 2009

What I Got

MARVEL
Amazing Spider-Man #608
Amazing Spider-Man #608 djurdjevic variant
Dark Reign List Secret Warriors One Shot
Dark Reign Zodiac #3
Deadpool #14 2nd print Crystal Variant
Deadpool #16
Deadpool #16 Cyclops variant
Vengeance of Moon Knight #2
Vengeance of Moon Knight #2 zombie variant

DC
Batman and Robin #5
Batman Annual #27

INDEPENDENT
Ghostbusters Displaced Aggression #2 cover a
Ghostbusters Displaced Aggression #2 Runge
Ghostbusters Displaced Aggression #2 Runge incentive cover